Join a table
Want to try Daggerheart? Message us and we’ll tell you about upcoming tables and save you a seat. No experience needed, and everything is provided.
WhatsApp usTabletop RPGs at GuildHall
Roll with Hope, or with Fear. Daggerheart is the fantasy tabletop RPG from Darrington Press built around heroic, character-driven stories, and you can play it at our tavern in the middle of the city.
New to the game?
Daggerheart is a fantasy roleplaying game where a group of players creates heroes and a Game Master (GM) runs the world around them. Like Dungeons & Dragons, you explore, fight monsters and make choices that change the story. What makes it different is how it plays at the table.
Every roll uses two d12s. If the Hope die is higher, you gain Hope to fuel your abilities. If the Fear die is higher, the GM gains Fear to twist the story. Roll doubles and it’s a critical success.
Instead of waiting for initiative, the spotlight moves to whoever the moment calls for. Fights feel fast and cinematic, and nobody sits waiting for their turn.
Each class draws from two domains. Your spells and techniques are cards you choose as you level up, so building a character feels like building a deck.
Ancestries, communities and backgrounds are woven into play, and the rules reward players for adding to the world, not only for winning fights.
Play at GuildHall
Whether you want a seat at a table or a home for your own campaign, we’ve got you.
Want to try Daggerheart? Message us and we’ll tell you about upcoming tables and save you a seat. No experience needed, and everything is provided.
WhatsApp usAlready have a party and a GM? Rent a table or a private room in the middle of the city and run your campaign in comfort.
Rooms & tablesBefore your first roll
No. Daggerheart is its own game with its own rules, and it’s friendly to complete beginners. If you have played D&D, a lot will feel familiar: you play a hero, roll dice and tell a story together.
Just yourself. We have the rulebook, dice and character materials at the venue. If you have your own Duality Dice, bring them along.
You roll two twelve-sided dice, Hope and Fear, instead of a single d20, and the result decides both whether you succeed and how the story turns. There is no fixed turn order in fights, and your abilities come as cards you pick from domains.
Yes. Rent a table or a private room, bring your own GM and players, and use our space for your Daggerheart campaign.
We run Dungeons & Dragons every week, from learn-to-play sessions for complete beginners to ongoing campaigns.